J CUBE Releases Multiverse Studio V5
J CUBE, in collaboration with Foundry, is proud to announce the immediate release of Multiverse Studio V5. This is our 5th major, and greatest version: it allows users to manage 3D complexity with efficient scene assembly, powerful set dressing, inter-ops with DCC apps. Multiverse is lighting fast, memory efficient, easy to use. We are very proud to announce a number of exciting new features, and, thanks to a new convenient subscription pricing, including one for "indie” users, Multiverse is now accessible to a much wider audience. Check out What's New and hop on the new Multiverse website to know more about it.
J CUBE Moves to Yokohama
J CUBE successfully moved its headquarters to a new independent office in the beautiful city of Yokohama, Japan. Just about 30 minutes train ride from Shibuya, Yokohama itself is the hub of cross-cultural experience, foreign culture and open thinking, since Japan opened up to the rest of the world in 1868.
J CUBE publishes Maneki PSR presentation
This is a recorded keynote presentation about Maneki® and "Photo Surreal Rendering" (PSR) available on our research page. Maneki® is the core technology created by J CUBE and used for the first time by Polygon Pictures for the next generation Anime movie BLAME!, which was released in the theatres in Japan on 20/05/2017 and concurrently on Netflix worldwide.
J CUBE releases Multiverse 4
J CUBE is excited to release the 4th major version of Multiverse. With Multiverse Studio 4 we introduce a new unified asset read and write architecture based on the Hyperspace API which natively wraps Alembic and USD covering all geometric data. Other key features are sample interpolation in Maya VP2 and during procedural rendering both in Maya and KATANA, re-timing controls for Assets, Material exchange of full shading networks, including displacement via MaterialXS a new open source project.
J CUBE announces MaterialXS
MaterialXS is an "eXtra Small" Python implementation of MaterialX released by J Cube Inc. as Open Source on GitHub under the permissive Apache 2.0 License. MaterialXS is specifically designed to ease the transfer of materials (full shading networks) and look–development content from Maya to KATANA using the Multiverse plug-ins.
Preview: USD writer for Modo
J CUBE announces a preview of writing data using the Pixar USD format from The Foundry Modo. This is possible by leveraging on J CUBE Hyperspace technology that allows implementing USD on arbitrary applications, regardless of architecture and compiler restrictions.
Milliways: technical memo published
J CUBE is proud to announce the publication of "Milliways: the storage at the back-end of the Multiverse" as a technical memo. The Milliways technology is used in Multiverse and released as Open Source under the Apache 2.0 License. Read the technical memo on our Research page.
Multiverse & Maneki at CG Event in Moscow
Paolo Berto Durante, CTO of J CUBE, presents Multiverse for Maya/KATANA and Maneki at the biggest CG convention in Russia, CG Event Moscow, with over 2000 registered attendees. This is the 10th anniversary of the event. Have a look at the talk description on the CG Event Website.
Luma Pictures uses Multiverse for Doctor Strange
J CUBE is thrilled to announce the use of Multiverse of "Doctor Strange" by Luma Pictures, an early adopter of the Multiverse technology. A nice coverage article has been published by FXGuide, hop on their website to read more about Luma Pictures’ new tools for Doctor Strange.
Multiverse with USD and RenderMan support
J CUBE announces a new version of of Multiverse for Maya and Katana featuring, respectively, Pixar USD write and read abilities on all Maya/Katana versions and architectures: this is possible by leveraging on J CUBE technology that allows implementing USD on arbitrary applications, regardless of architecture and compiler restrictions. J CUBE also announces RenderMan procedural rendering support in Multiverse for Maya.
Announcing Maneki for Maya
J CUBE announces Maneki: a fast, consistent, all-in-one Anime (アニメ) solution designed for efficient rendering of next-generation high-quality HD/4K content in Autodesk Maya. Maneki is the core technology used by Polygon Pictures for the upcoming BLAME! movie. Maneki was also used on other productions, such as the Tsum Tsum series and Marvel Tsum Tsum.
Marvel Tsum Tsum made with Maneki and 3Delight
J CUBE is pleased to announce that an internal version of Maneki was used for delivering Marvel Tsum Tsum, all rendering was done with 3Delight. Watch the short on YouTube.
Preview: Multiverse for KATANA
J CUBE is excited to announce the a preview of Multiverse for The Foundry Katana will be shown at the SIGGRAPH 2016 Katana User Group by Aghiles Kheffache.
Announcing Multiverse for Maya V3 with Elastic compounds
J CUBE is excited to announce the immediate release of Multiverse for Maya featuring a new technology dubbed "Elastic Compounds" that allows assets to be unpacked/repacked inside Maya. This new design allows for managing into Maya and its Viewport 2.0 much larger amount of data, in a tighter memory footprint and at higher frame rates. This feature was developed om request of Luma Pictures, based on their need for the upcoming Doctor Strange.
Soho VFX uses Multiverse on The Shallows
J CUBE is proud to announce the use of Multiverse for the Houdini to Maya data exchange in "The Shallows". Soho VFX, early adopter of the Multiverse technology, was the company taking care of delivering the shots.
Multiverse for Maya adds Arnold support
J CUBE announces support for the Arnold renderer in addition to 3Delight in Multiverse for Maya.
Multi-Masks Tech Memo, implemented in 3Delight
J CUBE is proud to announce the publication of Multi-Masks for Production Rendering as a technical memo. The Multi-Masks technology is used in 3Delight. You can read the technical memo on our Research page.
Multiverse: published at SIGGRAPH Asia 2015
Announcing Multiverse for Maya
J CUBE announces the immediate release of Multiverse for Maya, a complete, procedurally accessible Alembic pipeline solution for Maya 2015 and 3Delight distributed as a time-limited demo version as well as under a commercial license scheme. Multiverse is a next generation data storage back-end to the widely used Alembic file format, whose benefits are now readily available in Maya. Head towards Multiverse for Maya to read more about it.
Announcing Multiverse for Houdini
J CUBE announces the immediate release of Multiverse for Houdini, a plug-in for Houdini 15 implementing the Multiverse technology, and completely free of charge. Multiverse is a next generation data storage back-end to the widely used Alembic file format, whose benefits are now readily available in Houdini.
Announcing Multiverse: Open Source Alembic back-end.
J CUBE announces the immediate release of the "Multiverse" back-end for Alembic. Multiverse is a next generation data storage back-end powered by Git for the widely used Alembic file format. This new exciting technology is shared as open source on GitHub.
Aghiles Kheffache joins J CUBE
CTO of 3Delight, Aghiles Kheffache, has been appointed an Outside Director of J CUBE, a subsidiary company of Polygon Pictures. J CUBE was established in June 2013 to provide 3D CG production research and development services and consulting with the aim of further improving digital animation quality for PPI and other studios in the industry. By appointing Mr. Kheffache, the foremost developer of the 3Delight rendering system to this position, PPI seeks to strengthen the design of our own rendering systems and development of in-house tools even further, in order to increase the efficiency and quality of their works.
Launching J CUBE
Polygon Pictures CEO Shuzo Shiota is proud to announce the establishment of J CUBE Inc, a new computer graphics R&D company that will take PPI group to the next level of technological innovation, with speed and efficiency. Paolo Berto Durante, representative partner of Jupiter Jazz, will be heading a dynamic team of visual developers to design a modern pipeline for shading, lighting, rendering and compositing that allows us to achieve stunning imagery while keeping the system portable and agile.