July 2017: News Announcement Comming Soon! July 2017: News Announcement Comming Soon!

  • 2017

  • Preview: USD writer for Modo

    J CUBE announces a preview of writing data using the Pixar USD format from The Foundry Modo. This is possible by leveraging on J CUBE technology that allows implementing USD on arbitrary applications, regardless of architecture and compiler restrictions.

  • Milliways: technical memo published

    J CUBE is proud to announce the publication of "Milliways: the storage at the back-end of the Multiverse" as a technical memo. The Milliways technology is used in Multiverse and released as Open Source under the Apache 2.0 License. Read the technical memo on our Research page.

  • Multiverse & Maneki at CG Event in Moscow

    Paolo Berto Durante, CTO of J CUBE, presents Multiverse for Maya/KATANA and Maneki at the biggest CG convention in Russia, CG Event Moscow, with over 2000 registered attendees. This is the 10th anniversary of the event. Have a look at the talk description on the CG Event Website.


  • Luma Pictures uses Multiverse for Doctor Strange on FX Guide

    J CUBE is thrilled to announce the use of Multiverse of "Doctor Strange" by Luma Pictures, an early adopter of the Multiverse technology. A nice coverage article has been published by FXGuide, hop on their website to read more about Luma Pictures’ new tools for Doctor Strange.


  • Multiverse for Maya/KATANA with USD and RenderMan support

    J CUBE announces a new version of of Multiverse for Maya and KATANA featuring, respectively, Pixar USD write and read abilities on all Maya/KATANA versions and architectures: this is possible by leveraging on J CUBE technology that allows implementing USD on arbitrary applications, regardless of architecture and compiler restrictions. J CUBE also announces RenderMan procedural rendering support in Multiverse for Maya.

  • Announcing Maneki for Maya/KATANA

    J CUBE announces Maneki: a fast, consistent, all-in-one Anime (アニメ) solution designed for efficient rendering of next-generation high-quality HD/4K content in Autodesk Maya and The Foundry KATANA. Maneki is the core technology used by Polygon Pictures (PPI) for the upcoming BLAME!(ブラム)movie. Maneki was also used on other PPI productions, such as the Tsum Tsum series and Marvel Tsum Tsum.

  • Marvel Tsum Tsum made with Maneki and 3Delight

    J CUBE is pleased to announce that an internal version of Maneki was used for delivering Marvel Tsum Tsum, all rendering was done with 3Delight. Watch the short on YouTube.

  • Preview: Multiverse for KATANA

    J CUBE is excited to announce the a preview of Multiverse for The Foundry KATANA will be shown at the SIGGRAPH 2016 KATANA User Group by Aghiles Kheffache.

  • Announcing Multiverse for Maya V3 with Elastic compounds

    J CUBE is excited to announce the immediate release of Multiverse for Maya featuring a new technology dubbed "Elastic Compounds" that allows assets to be unpacked/repacked inside Maya. This new design allows for managing into Maya and its Viewport 2.0 much larger amount of data, in a tighter memory footprint and at higher frame rates. This feature was developed in particular for Luma Pictures, based on their need for the upcoming Doctor Strange.


  • Announcing BLAME! made with Maneki and 3Delight

    J CUBE announced that the upcoming movie adaptation of Blame!, produced by PPI, is made with the Maneki technology and rendered with 3Delight. It will be broadcast as a Netflix Original in 2017. Hop on the Blame! website and Watch the Blame! Trailer.

  • Soho VFX uses Multiverse on The Shallows

    J CUBE is proud to announce the use of Multiverse for the Houdini to Maya data exchange in "The Shallows". Soho VFX, early adopter of the Multiverse technology, was the company taking care of delivering the shots.


  • Multiverse for Maya adds Arnold support

    J CUBE announces support for the Arnold renderer in addition to 3Delight in Multiverse for Maya.

  • 2016

  • Multi-Masks Tech Memo, implemented in 3Delight

    J CUBE is proud to announce the publication of Multi-Masks for Production Rendering as a technical memo. The Multi-Masks technology is used in 3Delight. You can read the technical memo on our Research page.

  • Space-Time Varying Color Palettes: published at SIGGRAPH Asia 2015.

    J CUBE is proud to announce the publication of Space-time Color Palette at SIGGRAPH Asia 2015 in Kobe, Japan. You can read the poster on our Research page.

  • Multiverse: published at SIGGRAPH Asia 2015

    J CUBE is proud to announce the publication of Multiverse at SIGGRAPH Asia 2015 in Kobe, Japan. You can read the poster on our Research page. Additionally J CUBE announced that the Multiverse Alembic back-end technology is now distributed as Open Source under the very permissive Apache 2.0 License.



  • Announcing Multiverse for Maya

    J CUBE announces the immediate release of Multiverse for Maya, a complete, procedurally accessible Alembic pipeline solution for Maya 2015 and 3Delight distributed as a time-limited demo version as well as under a commercial license scheme. Multiverse is a next generation data storage back-end to the widely used Alembic file format, whose benefits are now readily available in Maya. Head towards Multiverse for Maya to read more about it.


  • Announcing Multiverse for Houdini

    J CUBE announces the immediate release of Multiverse for Houdini, a plug-in for Houdini 15 implementing the Multiverse technology, and completely free of charge. Multiverse is a next generation data storage back-end to the widely used Alembic file format, whose benefits are now readily available in Houdini. Head towards Multiverse for Houdini to read more about it.

  • Announcing Multiverse: Open Source Alembic back-end.

    J CUBE announces the immediate release of the Multiverse Alembic back-end as open source software. Multiverse is a next generation data storage back-end powered by Git for the widely used Alembic file format. Head towards Multiverse for Houdini to read more about it. This new exciting technology is shared as open source on GitHub.


  • 2015

  • Aghiles Kheffache joins J CUBE

    CTO of 3Delight, Aghiles Kheffache, has been appointed an Outside Director of J CUBE Inc, a subsidiary company of Polygon Pictures Inc (PPI). J CUBE was established in June 2013 to provide 3D CG production research and development services and consulting with the aim of further improving digital animation quality for PPI and other studios in the industry. By appointing Mr. Kheffache, the foremost developer of the 3Delight rendering system to this position, PPI seeks to strengthen the design of our own rendering systems and development of in-house tools even further, in order to increase the efficiency and quality of their works.

  • 2014

  • Launching J CUBE

    Polygon Pictures Inc (PPI) President/CEO Shuzo John Shiota is proud to announce the establishment of J CUBE Inc, a new computer graphics R&D company that will take PPI group to the next level of technological innovation, with speed and efficiency. Paolo Berto Durante, representative partner of Jupiter Jazz Limited, will be heading a dynamic team of visual developers to design a modern pipeline for shading, lighting, rendering and compositing that allows us to achieve stunning imagery while keeping the system portable and agile.

  • 2013



« J CUBE Partners »





Copyright © 2017 J CUBE Inc. Tokyo, Japan. All Rights Reserved.
Maneki and Multiverse are trademarks of J CUBE Inc.
The J CUBE, Maneki and Multiverse logos are designed by @pberto.