29 Jun 2022
J Cube Inc releases yet another major version of its industry leading USD solution for Maya®, rendering & interchange with other DCC apps, Multiverse | USD 7.1, with both the FREE and PRO version available immediately. On top of the all new v7.0, this new release brings the Hierarchy Importer with "live connection" (able to handle also USD instances & point instancers), OpenPype intergation, Prism integration, USDZ rendering in the HydraVP2 Viewport and in 3DelightNSI, Composition Writing of layers as USD SubLayers, Asset Writing of Maya instances as USD Inherits, Maya® 2023 with Python 3.9 on all platforms, Arnold 7.1+ & MtoA 5.1+, VRay 5.20.23+, support for multiple Redshift versions (3.0.67+ and 3.5.03+ currently), and many other features, improvements, bug-fixes, documentation and web updates. There is also a reduced pricing for single seats and ability to buy arbitrary number of licenses from the webiste. Check out the full release notes for all details. Enter the Multiverse →
We design, research and develop software and cloud services for 3D Computer Graphics and the Metaverse. We also develop computer vision solutions for the Internet of Things. We are based in Yokohama Japan, with worldwide representatives. Read more about us.
22 Mar 2022
J Cube Inc announces the next major version of its industry leading USD solution for Maya®, rendering & interchange with other DCC apps; Multiverse | USD 7. Featuring a new Hydra-VP2 viewport for high performance draw with many-compounds, seamless Maya® selection and interaction, strategic draw modes that allow to work with impossibly large scenes, rich shading & lighting effects; new ability to write shading networks to USD as assets and overrides for both DCC-interchange and procedural rendering; a faster MEOW panel with better performance, persistence, multi-tabs, prim count; a new de-instancing ability; Maya® 2022 with Python 2 & 3 support, updated USD 21.11 libraries, Asset Resolver 2.0 and tons of other smaller features, improvements & bug-fixes. Check out the full release notes for all details. We also like to thank our users for an ever increasing industry adoption with over 20M API calls in 2021 requesting the Multiverse Free version. Read More →
08 Jul 2021
J CUBE Inc. is proud to make a double announcement. We have been working with Apple to use their advanced Metal API in our products, as a result of this co-op, Multiverse and Muse were featured at Apple WWDC2021 as the first 3rd-party USD applications. Then, we are super excited to announce the imminent crowd-sourcing of Muse on Kickstarter! All relative details about this new adventure will be shared with the campaign opening. We are committed to simplify CGI with a powerful, yet easy, standalone tool for handling USD assets. Read more on the new Muse section on this website.
15 Jun 2021
J Cube Inc. has been chosen by Illumination Research Pty Ltd as authorized reseller of 3DeligthNSI for Japan. 3Delight is renowned for its utmost performance and uncompromising quality, which is achieved through ease of use and elegant workflows that are artist-first. Under the hood it is based on the Nodal Scene Interface (NSI) for scene description, Open Shading Language (OSL) for shading and lighting, and it is heavily optimized for modern multi-threaded hardware and cloud rendering. It is available on all platforms and integrated on many DCC apps as open-source. J Cube distributes 3Delight in Japan at comparable US pricing with customer support services in JST provided in English language. In addition, thanks to our core rendering expertise, we also offer on-demand custom development services. Read more on the 3Delight section on this website.
07 Jun 2021
J Cube Inc announces the immediate release of Multiverse | USD v6.7. The release introduces several new features such as complete support for USD purposes which are now also orthogonal to viewing modes, a production-ready implementation of USD blend shapes with support for multiple targets and in-betweens which also plays along with skeleton animation & skin weights, compositions writing with auto-saving of overrides to facilitate consolidation of large scenes, Hydra Storm viewport controls for colors and selection, NURBS writing, FPS writing, and all the relative Multiverse Python API additions. As usual the release sports a wide spectrum of improvements and bug fixes, check out the full release notes for all details. Last but not least, thanks to an ever increasing industry adoption, we are excited to announce the new Studio License designed for medium and large companies. Read More →