# Introduction

The "Pipeline" documentation will describe examples of an efficient pipeline using Multiverse for Maya and other DCC applications, such as Houdini.

You will understand how to organize your workflow in Maya and inter-op with other DCC applications, game engines and even O/S.

For feedback on the documentation please contact us.

Status: Work In Progress

The Pipeline is currently being revised and more content will be added in the next release cycles.

Last Updated: 8/24/2020, 1:13:14 PM