# Licensing the Free Solo version
Here's how to install the Multiverse "Free Solo" version with the free license you can get on our website.
WARNING
Multiverse Free Solo version is limited to max 1 free license per network. If 1 Free license is already in use within the same network, the Multiverse plugin will not be loaded.
Please note that there are other minor limitations with the free license, so make sure to check out the comparison table by clicking the compare button at https://j-cube.jp/solutions/multiverse/
# Download the Free Solo version
Go to our website:
Then click on the download button, select your platform and download:
# Register Your Free Solo license
Always from the same webpage of our website, click on the free license button:
Then input your (valid) e-mail address, and click on activate:
WARNING
In order to receive the activation link, and then your free license, you must use a real, valid, e-mail address because disposable and temporary e-mails are on a deny-list.
# Activate & Get Your Free License
Check your mailbox, you will receive up to two e-mails from J Cube:
- A first email containing the license activation link:
- you must click to receive your license in the following email.
- Upon activating, you will receive a second email containing your free license key:
- a
mv-license-key.txt
will be attached (see below for using it).
# When a free license is checked?
The Free version of Multiverse will always check a license in the following cases:
- When loading the Maya plug-in
- An
free
cloud license is checked.
- An
- When writing USD assets/compositions/overrides
- An
free
cloud license is checked.
- An
- When rendering (within the host application context (e.g. Maya) or within the
standalone rendering context):
- A
free
cloud license is checked.
- A
Note
All Multiverse Licenses are “per-host”, this means you can launch as many instances of the DCC App (e.g. Maya) or the renderer (e.g Arnold, 3DelightNSI, Vray, Renderman, Redshift) from the same machine.
# Install Multiverse
Install Multiverse on your system. The procedure is a bit different for each O/S and we have detailed installation documentation for each platform, please carefully read the relevant one that applies to your case:
# Put the license Key in Multiverse
Put the the mv-license-key.txt
file that you received by e-mail in your
Multiverse installation folder root (e.g. C:\Multiverse\Multiverse-7.0.0
).
# Launch Maya & load the Plug-In
Start Maya, go to the Plug-In Manager, you will see the MultiverseForMaya
Plug-In. Click "Load" and wait for the online license validation. Upon success
you will be able to use Multiverse for free on your projects.
Internet Requirements
If you are using the Free Version, your computer must be connected to the internet at all times.
Make sure that your firewall allows Maya to connect to the internet. If you are
using the Free Version within a studio network, and your studio uses the Windows
Proxy system, you have to setup the http_proxy
and https_proxy
environment
variables with your windows domain user name and password to let Maya
communicate with our servers and checkout your free license.
Note
Multiverse supports multiple rendering engines.
- Support for Arnold is built-in with the
MultiverseForMaya
plug-in (being Arnold part of Maya). - Support for 3Delight, Renderman and VRay is provided by individual plug-ins extensions which will be automatically loaded for the rendering plugins you have loaded in Maya.
- Support for Redshift is handled automatically: Redshift handles loading of the Multiverse rendering extension without the need for a dedicated Maya plug-in, hence why there is no Multiverse Redshift plugin in the plug-in manager.
We recommend to start with exploring the Multiverse Shelf documentation: you can access pretty much all the functionalities from the Shelf — Have fun in the Multiverse!