# Licensing the Pro Cloud version

Here's how to install the Multiverse "Pro Cloud" version with the license you will automatically receive after your purchase.

# Purchase the Pro Cloud version

Go to our website and purchase one or more Pro Cloud licenses. Ensure to use a valid e-mail to receive your license(s) right away.

IMPORTANT

If you need to change the amount of subscriptions you have purchased (e.g. to buy more subscriptions, or less) or your credit card information, you must use the "Multiverse Customer Portal" which allows you to manage subscription and payment details.

You can find it at:

https://billing.stripe.com/p/login/aEUdUO5Z345s1sk3cc

# Receive by email your license

Check your email, shortly after purchase you should have an email with:

  • your license key (mv-license-key.txt)
  • the download link for the Pro Cloud license
  • your download password

# When a Pro Cloud license is checked?

The Pro Cloud version of Multiverse will always check for a license in the following cases:

  • When loading the Maya plug-in:
    • A Pro Cloud license is checked.
  • When writing USD assets/compositions/overrides:
    • A Pro Cloud license is checked.
  • When rendering (within the host application context (e.g. Maya) or within the standalone rendering context):
    • A Pro Cloud license is checked.

Note

All Multiverse Licenses are “per-host”, this means you can launch as many instances of the DCC App (e.g. Maya) or the rendering engine (e.g 3DelightNSI, Arnold, Vray, Renderman, Redshift) from the same machine.

# Install Multiverse

Install Multiverse on your system. The procedure is a bit different for each O/S and we have detailed installation documentation for each platform, please carefully read the relevant one that applies to your case:

# Put the license Key in Multiverse

Put the the mv-license-key.txt file that you received by e-mail in your Multiverse installation folder root (e.g. C:\Multiverse\Multiverse-8.0.0).

# Launch Maya & load the Plug-In

Start Maya, go to the Plug-In Manager, you will see the MultiverseForMaya Plug-In. Click "Load" and wait for the online license validation. Upon success you will be able to use Multiverse on your projects.

Make sure that your firewall allows Maya to connect to the internet. If you are using the Pro Cloud Version within a studio network, and your studio uses there Windows Proxy system, you have to setup the http_proxy and https_proxy environment variables with your windows domain user name and password to let Maya communicate with our servers and checkout your license. :::

Note

Multiverse supports multiple rendering engines.

  • Support for Arnold is built-in with the MultiverseForMaya plug-in (being Arnold part of Maya).
  • Support for 3Delight, Renderman and VRay is provided by individual plug-ins extensions which will be automatically loaded for the rendering plugins you have loaded in Maya.
  • Support for Redshift is handled automatically: Redshift handles loading of the Multiverse rendering extension without the need for a dedicated Maya plug-in, hence why there is no Multiverse Redshift plugin in the plug-in manager.

We recommend to start with exploring the Multiverse Shelf documentation: you can access pretty much all the functionalities from the Shelf — Have fun in the Multiverse!

Last Updated: 7/25/2023, 8:39:34 AM