# Other UI in Maya
Here you will find a summary for where to find other Multiverse-related UI in Maya.
# Plug-in Manager
# Multiverse for Maya
After correctly performing the installation, the
will be listed in the Maya Plug-in Manager.
# Renderer-specific plug-ins
Multiverse supports multiple rendering engines:
- Support for Arnold is built-in with the
MultiverseForMayaplug-in (being Arnold part of Maya).
- Support for 3Delight, Renderman and VRay is provided by individual plug-ins extensions which will be automatically loaded for the rendering plug-ins you have loaded in Maya.
- Support for Redshift is handled automatically: Redshift handles loading of the Multiverse rendering extension without the need for a dedicated Maya plug-in, hence why there is no Multiverse Redshift plug-in visible in the plug-in manager.
# Marking Menus
When hovering on an Multiverse Compound and performing a RMB, the Maya radial “marking menu” will appear. Multiverse extends Maya Marking Menu and offers controls for:
- hot-swap the viewport draw mode
- create a transform override on the currently selected item
- frame the camera onto the currently selected item
- select the hierarchy ancestors for the currently selected items
# Multiverse Extension to Shading Group
In the Attribute Editor of any Shading Group (Maya’s
shading_engine nodes) you
will find a “Multiverse” section, containing the Display Color. This color
specified is used by Multiverse when writing USD assets and, when reading, you
will see it when displaying your assets and compositions in the Multiverse Storm
and NSI Hydra viewports.
You can also use recover the display color at render time with any of the supported renderers. The display color is a USD "primvar" so you can use your renderer's primvar reader utility node to read displayColor and feed its output to the e.g. your material color: